Koira, published by Don’t Nod, is a minimalist and atmospheric adventure game that follows a girl who befriends an injured dog in a snowy forest while evading relentless hunters. With no dialogue, the storytelling relies on player interpretation and a strong audiovisual presentation, featuring hand-painted grayscale landscapes and a musical puzzle system. The gameplay is simple, with intuitive puzzles and basic controls, making it more of a walking simulator than a traditional narrative-driven experience. While Koira delivers an emotionally resonant and visually striking journey, its short length and straightforward mechanics keep it as a pleasant artistic interlude rather than a groundbreaking title.
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