Carmen Sandiego Review

Carmen Sandiego Review


Revisiting a game series from your youth is like exploring the basement in your childhood home. As you sift through the boxes and shelves, old memories come flooding back — which is exactly what happened as I started playing Carmen Sandiego, the latest game in a multimedia series that spans four decades. When the master thief appeared onscreen in her iconic trenchcoat and fedora, I was eight years old again, my face inches from a computer screen as I used my nascent knowledge of math, geography, and history to solve Carmen’s latest caper. 40 years later, Carmen Sandiego gives me that same thrill of solving puzzles by collecting clues, even if some of the modern additions to the visual novel-esque interface miss their mark.

As a former child gumshoe whose grasp of geography was gleaned from tracking down the world’s worst criminals as they scurried around the globe, I was more than ready to revisit the Carmen Sandiego-verse with the release of this eponymous new adventure from Gameloft. Though it takes some story cues from the animated Netflix series that wrapped up in 2021 — and emulates its cartoony visual style — it’s not necessary to know anything about Carmen’s backstory with the evil organization VILE to enjoy her latest quest. Significantly, this is the first time in the long-running series that players get to step into Carmen’s shoes and don her famous fedora, but it doesn’t make a real difference to the crook-hunting formula.

While the series got its start as an edutainment game, modern Carmen Sandiego is a mix of puzzle-solving, quick-time events, a dash of third-person top-down exploration, and (of course!) the occasional trivia question. In some ways, the newer elements make the world feel bigger and more exciting than its early DOS iterations; there’s more to do than simply click on icons representing key locations, parse through dialogue, and answer questions that wouldn’t be out of place on a fifth-grade final exam. That said, I wouldn’t have missed new activities like hang-gliding and grappling from rooftop to rooftop if they weren’t included.

In some ways, the newer elements make the world feel bigger and more exciting than its early DOS iterations.

As you follow VILE thieves from one country to the next, you’ll need to collect two types of clues: those that help them figure out where to go next, and those that help narrow down the list of suspects in the ACME detective agency’s database. In the ’80s and ’90s, Carmen Sandiego games relied on physical almanacs full of geographical and historical facts to help answer the in-game trivia questions and figure out what their clues meant. This time around, all of that information is kept within the game itself.